![]() ![]() The iPhone 5S marked the biggest leap forward in performance for the range yet. Gaming on the iPhone finally entered the widescreen age, providing a little more room for virtual controls to boot.Īpple used Firemonkeys's lavish console-standard racer Real Racing 3 to show off the wider screen and the iPhone 5's A6 SoC, which was notable for being Apple's first custom mobile chip. iPhone 5 (2012) - Real Racing 3Īpple's first iPhone announcement of the post-Jobs era had stretched-out 16:9 display and a slimmer form factor, which had a major knock-on effect for games. On the gaming front, Infinity Blade had proved to be rather popular the previous year, so it was no great surprise to see Chair returning to the stage during the iPhone 4S launch to show off Infinity Blade II.Īmong the bold claims made by Chair, the assertion that Infinity Blade II used "some graphics techniques that aren't even seen on high-end gaming consoles" left the crowd quietly impressed. ![]() Not only did it see the launch of the Siri personal assistant, but the event would swiftly be marked by the death of Steve Jobs the following day. This was a pretty momentous year as far as iPhone keynotes went. It's a trend that continues in Apple keynotes to this day. This was notable for being a single high-quality game running on a console-quality engine, and one that Apple used to show off its new machine's hardware chops. ![]() It would be released several months later as Infinity Blade. To reflect that shift, Steve Jobs called Chair Entertinment onto the stage to show off its new game, which was operating under the working title of Project Sword. The iPhone with iOS was a major games platform, and the launch of the iPhone 4 in 2010 marked the beginning of Apple's newfound respect for the squillions of dollars it was raking in. iPhone 4 (2010) - Infinity Bladeįinally, it twigged. What we did get with the iPhone 3GS keynote were demos of Gameloft's Asphalt 5 and ngmoco's Star Defense. It seemed more intent on pitching its new iPod touch as a rival to the Nintendo DS and PSP. ![]() iPhone 3GS (2009) - Star Defense, Asphalt 5Īgain, games were used in a pre-hardware-reveal app round-up for the launch of the iPhone 3GS, despite it being the first iPhone with real hardware grunt.Īpple hadn't quite realised how big gaming was or would become for its platform. We also got scrolling beat-'em-up Kroll, physics puzzler Enigmo, and Mario Kart knock-off Cro-Mag Rally. Tough to believe, huh?Īt this early point in the history of iPhone announcements, games were simply mixed in with other regular apps in a section dedicated to the App Store.Īs such, we got a brief demos of Sega's Super Monkey Ball (ask your dad), which highlighted the potential for colourful 3D graphics and sophisticated tilty controls. We don't start with the original iPhone, because that didn't even come with an App Store. iPhone 3G (2008) - Super Monkey Ball, Enigmo, Kroll, Cro-Mag Rally It illustrates much mobile games have advanced in just eight years, and how Apple's appreciation for them has shifted from near-total disinterest to the realisation that games are integral to the platform. Looking back at exactly which games Apple has used in its widely-watched presentations, and how it has used them, proves pretty instructive. The recent release of Oz: Broken Kingdom onto the App Store represents the latest in a long line of technically impressive games that Apple has worked into its iPhone keynote addresses. ![]()
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